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6waves has raised $18.0M across 1 funding round.
Key people at 6waves.
6waves has raised $18.0M in total across 1 funding round.
6waves operates as a global mobile game publisher, providing comprehensive services that enable independent developers to bring their titles to a wide audience. The company’s core offering includes culturalization, product guidance, marketing, and live operations, alongside robust customer support and quality assurance. This integrated approach ensures games are optimized for diverse international markets and player engagement.
The company was founded in 2008, with Arthur Chow among its co-founders. The initial insight stemmed from recognizing the burgeoning opportunities within the social gaming landscape, particularly on platforms like Facebook. This early focus laid the groundwork for its subsequent expansion into mobile gaming, establishing its operational footprint across key Asian and Western markets.
The company primarily serves a global user base, focusing on tier-one markets such as Japan, the United States, Hong Kong, and Taiwan. Its ongoing mission is to continue collaborating with developers worldwide, consistently delivering engaging gaming experiences to millions of users, and ensuring successful market penetration through specialized publishing expertise.
Key people at 6waves.
6waves has raised $18.0M in total across 1 funding round.
6waves's investors include Insight Partners.
6waves has raised $18.0M across 1 funding round. Most recently, it raised $18.0M Series U in January 2010.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Jan 1, 2010 | $18M Series U | — | Insight Partners | Announced |
6waves is a global mobile game publisher founded in 2008, specializing in independent social and mobile games across platforms like Facebook, iOS, Android, and networks in Japan (Yahoo! Mobage, Mixi, Hangame) and China (Tencent).[1][2] It partners with developers worldwide to distribute high-quality games to millions of users, leveraging its international offices in Hong Kong (HQ), San Francisco, Moscow, Beijing, and Tokyo, with around 81 employees and reported revenue of $29.7 million.[1] The company serves gamers in key markets including Japan, the US, and China, solving the challenge of reaching broad audiences for indie developers through its established publishing network and global perspective.[1][2]
6waves emerged in 2008 amid the rise of social gaming on platforms like Facebook, starting as a publisher of independent games on social networks.[1][2][4] It quickly expanded into mobile ecosystems on iOS and Android, as well as regional giants like Japan's Mixi, Hangame, and Yahoo! Mobage, and China's Tencent.[1] A pivotal moment came with its merger with Lolapps, forming 6waves Lolapps, which bolstered its game development and distribution capabilities, attracting further investment and positioning it as a market leader with backers like Insight Venture Partners and Nexon Co. Ltd.[1][5] This evolution reflects founders' focus on bridging indie developers with massive user bases in high-growth Asian and Western markets.[1]
6waves rides the wave of social and mobile gaming's explosion, particularly in Asia where platforms like Tencent and Mixi dominate, capitalizing on timing from Facebook's 2008-2010 social game boom to mobile shifts.[1][2] Market forces like rising smartphone penetration in China/Japan and demand for free-to-play models favor its model, influencing the ecosystem by amplifying indie developers' visibility and monetization in fragmented markets.[1][3] It democratizes access for global studios, contributing to the maturation of mobile publishing amid competition from giants like Tencent and Nexon.
6waves is poised to expand in emerging mobile trends like cloud gaming and Web3 integrations, leveraging its Asia-Western bridge for hybrid social experiences. Shifts toward AI-driven personalization and cross-platform play could amplify its network effects, potentially evolving it into a full-stack gaming powerhouse. As indie gaming surges, its distributor role will grow, sustaining influence in a $100B+ mobile market—echoing its Facebook roots but scaled for tomorrow's metaverses.[1][2]