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Mobcrush has raised $36.0M across 3 funding rounds.
Key people at Mobcrush.
Mobcrush has raised $36.0M in total across 3 funding rounds.
Mobcrush operates a mobile game streaming platform that facilitates live broadcasting, viewing, and interactive chat centered on mobile gameplay. The company provides a robust infrastructure for content creators and viewers, enabling real-time engagement within the mobile gaming ecosystem. Its proprietary tools aim to democratize access to live streaming for a broad audience of mobile gamers.
The company was founded in 2014 by James Hurley, Royce Disini, Travis Rogers, and Stephen Dao. The founders recognized an emerging demand for accessible mobile content creation and consumption, establishing Mobcrush to bridge this gap with an integrated, user-friendly streaming solution. Their collective vision propelled the development of a dedicated platform for mobile gaming enthusiasts.
Mobcrush primarily serves passionate mobile gamers and streamers seeking to share and experience live gameplay. The company’s long-term vision focuses on empowering this global community, providing the essential tools and connectivity to foster a vibrant, creator-driven entertainment landscape within mobile gaming. It continuously evolves its platform to meet the dynamic needs of its user base.
Mobcrush has raised $36.0M in total across 3 funding rounds.
Mobcrush's investors include Evolution Media Partners, Alumni Ventures, Ambridge Capital, Brkfst Club, DN Capital, FJ Labs, Raine Ventures, Gil Penchina, Tribe Capital, Uprising, Eytan Elbaz, First Round Capital.
Mobcrush has raised $36.0M across 3 funding rounds. Most recently, it raised $20.0M Series B in October 2016.
Key people at Mobcrush.
Mobcrush is a mobile gaming technology company that developed a live-streaming platform enabling iOS and Android gamers to broadcast gameplay effortlessly with one-touch functionality, without needing third-party software or extra hardware.[1][2][3] It served mobile game developers and streamers by allowing seamless integration for streaming to platforms like Twitch, YouTube, and Facebook, while solving the problem of complex broadcasting setups; the company also launched "Go Live, Get Paid" for multi-platform streaming and monetization via sponsorships.[1][2] Founded in 2014, Mobcrush raised $35.9M in funding before being acquired by Super League Gaming in March 2021, demonstrating strong early growth in the mobile esports space.[1][3]
Mobcrush was founded in 2014 in Santa Monica, California, as a technology and entertainment company focused on live streaming for mobile gamers.[1][3][4] Specific founders are not detailed in available sources, but the company quickly built a team including key hires like Koh Kim (ex-Google Play games business development), Greg Essig (former Apple App Store games lead), and Eric Doty (ex-Microsoft Xbox strategist), signaling expertise in gaming ecosystems.[2] The idea emerged from the need for simple mobile broadcasting—streamers could launch a game and start streaming via a single app icon—gaining early traction with a global launch in 2016 and a closed beta for its monetization platform, amid raising $4.9M initially from investors like First Round Capital, Raine Ventures, and Lowercase Capital.[2][4][6]
Mobcrush rode the explosive growth of mobile gaming and esports streaming in the mid-2010s, when smartphone adoption surged and platforms like Twitch popularized live content, but mobile lacked easy tools amid a nascent creator economy.[1][2][5] Timing aligned with rising demand for accessible streaming—over a million small streamers needed empowerment—fueled by market forces like social media integration and AR/VR gaming trends.[1][2] It influenced the ecosystem by specializing in mobile (vs. PC-focused rivals like Powder or Sizzle), growing the mobile live-streaming market and paving the way for influencer tools in gaming.[1][5]
Post-2021 acquisition by Super League Gaming, Mobcrush's tech likely enhances that company's esports and streaming offerings, integrating one-touch mobile capabilities into larger platforms.[1] Trends like short-form gaming clips, AI highlights (e.g., competitors Powder/Sizzle), and cross-device creator economies will shape its legacy, potentially evolving influence through Super League's expansions in PC/console/mobile fusion.[1] As mobile gaming dominates (projected billions in revenue), its foundational ease-of-use model positions it to amplify creator-driven media in a maturing esports landscape.[1][2]