Loading organizations...
Obelisk Studio functions as both an art outsourcing provider and an independent game developer. It specializes in creating high-fidelity 3D assets for games, films, and cinematics, focusing on realistic characters, props, and environments. Leveraging advanced computer graphics, Obelisk delivers visual services while developing its own original game intellectual properties, including an upcoming horror title.
Founded in 2022 by Artem Dorokhin (CEO) and Alexander Vershinin, Obelisk Studio draws on Dorokhin's deep game industry experience. Their insight identified a strong market need for specialized, high-quality visual assets, leading to a studio dedicated to client projects and fostering internal game development.
The studio serves game developers and cinematic producers seeking premium visuals, alongside players for its proprietary game releases. Obelisk Studio’s vision aims to solidify its position as a premier art outsourcing partner. Concurrently, it strives to become a recognized creator of distinctive original game titles, driving innovation in interactive entertainment.
Obelisk Studio has raised $2.0M across 1 funding round.
Obelisk Studio has raised $2.0M in total across 1 funding round.
Obelisk Studio has raised $2.0M across 1 funding round. Most recently, it raised $2.0M Seed in January 2024.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Jan 1, 2024 | $2M Seed | — | The Games Fund | Announced |
Obelisk Studio has raised $2.0M in total across 1 funding round.
Obelisk Studio's investors include The Games Fund.
Obelisk Studio is a Cyprus-based game development and co-development studio that excels in crafting high-fidelity assets for games, films, and cinematics while transitioning into original IP development.[1][2][3] As both an outsourcing unit and independent game studio, it serves game developers, filmmakers, and publishers by providing specialized art services like 3D modeling, character art, sculpting, environment art, anatomy, and look development, solving challenges in creating realistic props and characters for AAA titles.[1][2] In January 2024, it raised $2 million from The Games Fund to pivot toward first-party titles, starting with its debut horror IP *Displacement*, building on a decade of co-development on hits like *Sons of the Forest* (over 2 million copies sold in 24 hours), *Call of Duty*, *Dota 2*, *Fallout 76*, and *New World*.[3][5] With a 20-person team now expanding, the studio shows strong growth momentum through key hires from acclaimed projects like *Pioneer*.[3]
Founded around 2014, Obelisk Studio emerged in Limassol (now HQ in Germasogeia), Cyprus, as a co-development and outsourcing specialist with a decade of experience on major franchises before pivoting to original IPs.[1][3] Co-founder and CEO Artem Dorokhin leads the studio, leveraging its expertise from high-profile collaborations including *Sons of the Forest*, *Call of Duty Vanguard*, *Fallout 76*, *New World*, *Dota 2*, and David Fincher’s *Love, Death & Robots* episode.[3][5] A pivotal moment came in January 2024 with the $2M raise from The Games Fund, enabling rapid infrastructure buildout, key hires, and launch of *Displacement*—a hardcore horror game that has already generated recruitment buzz for its potential.[3]
Obelisk Studio rides the wave of outsourcing demand in AAA game development amid rising production costs and complexity, while capitalizing on the booming horror genre resurgence seen in titles like *Sons of the Forest*.[3][5] Its timing aligns with investor interest in GameTech and indie pivots from service studios, as evidenced by The Games Fund's early-stage focus, amid market forces like blockbuster sales fatigue favoring niche, hardcore experiences.[3] By influencing the ecosystem through co-development on iconic IPs and now original content, Obelisk bridges outsourcing reliability with innovative IP creation, potentially elevating Cyprus as a game dev hub.[1][3]
Obelisk Studio is poised to launch *Displacement* as a standout horror IP, with team reinforcements and funding fueling prototype-to-release acceleration in a genre hungry for authentic scares.[3] Trends like AI-enhanced art pipelines and co-dev-to-indie transitions will shape its path, amplifying its influence from asset provider to full-fledged publisher contender. As it scales beyond outsourcing, expect broader ecosystem impact through new IPs and partnerships, echoing its breakout co-dev roots.