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§ Private Profile · Istanbul, Turkey
Peak Games is a technology company.
Peak Games has raised $17.0M across 2 funding rounds.
Key people at Peak Games.
Peak Games was founded in 2010 by Rina Onur Sirinoglu (Co-Founder & CSO).
Peak Games has raised $17.0M in total across 2 funding rounds.
Peak Games is a mobile entertainment company that designs and develops casual puzzle games for a global audience. The company’s core offerings center on highly engaging match-3 style mechanics, crafted to deliver accessible yet deep gameplay experiences. Peak leverages an iterative development approach to continuously refine its titles, fostering strong player retention through intuitive interfaces and captivating content updates.
The company was founded in Istanbul in 2010 by Sidar Sahin and Bugra Koc. Their foundational insight stemmed from a desire to establish a leading global consumer technology company originating from Turkey, identifying mobile gaming as the initial avenue to realize this ambition. Sahin, a seasoned entrepreneur with prior experience in internet ventures, spearheaded the venture with a clear vision for scalable, international products.
Peak Games' products are enjoyed by millions of casual mobile game players worldwide, who seek engaging and accessible digital entertainment. The company’s long-term vision focuses on cultivating a strong global presence in the interactive entertainment sector, continuously expanding its portfolio to connect with diverse audiences. Peak remains committed to its mission of creating universally appealing mobile experiences from its Istanbul base.
Peak Games was founded in 2010 by Rina Onur Sirinoglu (Co-Founder & CSO).
Peak Games has raised $17.0M in total across 2 funding rounds.
Peak Games's investors include Earlybird Venture Capital, Hummingbird Ventures, Bling Capital, Racers Edge Investments, Rainfall Ventures, Streamlined Ventures, TSVC Capital, Y Combinator, Tikhon Bernstam.
Peak Games has raised $17.0M across 2 funding rounds. Most recently, it raised $12.0M Series B in September 2011.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Sep 1, 2011 | $12M Series B | — | Earlybird Venture Capital, Hummingbird Ventures | Announced |
| May 1, 2011 | $5M Series A | Earlybird Venture Capital | Bling Capital, Racers Edge Investments, Rainfall Ventures, Streamlined Ventures, Tsvc Capital, Y Combinator, Tikhon Bernstam | Announced |
Key people at Peak Games.
Peak Games is a leading mobile gaming company based in Istanbul, Turkey, specializing in casual puzzle and community-based games like Toy Blast (launched 2015) and Toon Blast (launched 2017), which have collectively reached over 400 million players and more than 12 million average daily active users (DAUs).[1][2][3] These titles serve a global audience, particularly in the US and Western Europe, solving the need for accessible, social mobile gaming experiences that transcend age, gender, and nationality by enabling fun, chatting, gifting, and competition in a digital environment.[1][3][4] The company demonstrates strong growth momentum, becoming Turkey's first "Turcorn" (unicorn) with a valuation over $1 billion after its $1.8 billion acquisition by Zynga in 2020, while inspiring 28 new startups from its alumni, including many in gaming.[3]
Founded in 2010 in Istanbul by Sidar Şahin, Peak Games emerged from a vision to build a global consumer technology company from Turkey, starting with mobile gaming as a universal activity to reach billions.[1][3][5] Early traction came quickly: just seven months in, it secured $0.5 million in investment, followed by rapid international growth and a pivotal 2017 acquisition of its card and okey game studio by Zynga for $100 million.[3] These moments humanized the team's relentless focus on progress, learning, and impact, evolving from seed-planting ambitions to disrupting the casual puzzle genre with blockbuster hits that propelled it to unicorn status.[1][3]
Peak Games rides the mobile gaming boom, particularly casual and social genres, fueled by smartphone ubiquity and Android's global reach, which lowered barriers for non-US developers to compete in high-revenue markets like the US.[1][3][4] Timing was ideal post-2010, amid rising mobile adoption and live-ops models; market forces like lower Android acquisition costs (vs. iOS) and universal gaming appeal worked in its favor, turning an Istanbul startup into a top-3 global player in Turkey/MENA.[2][4][6] It influences the ecosystem as Turkey's first Turcorn, drawing foreign investment (e.g., Zynga) and spawning ventures, proving emerging markets can lead in tech exports.[3]
Post-2020 Zynga acquisition, Peak's franchises will likely expand with Zynga's resources, integrating deeper social features and entering new genres while leveraging Android's scale for sustained DAUs and revenue.[3][4] Trends like Web3 gaming, AI-driven personalization, and emerging markets (e.g., MENA, LATAM) will shape its path, potentially evolving its influence from disruptor to ecosystem builder in global mobile entertainment.[1][2] As Turkey's gaming pioneer, Peak continues planting seeds for worldwide impact, embodying its founding dream.