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§ Private Profile · San Francisco, CA, USA
Squad is an app for live communities to have shared experiences…
Squad has raised $10.7M across 3 funding rounds.
Key people at Squad.
Squad was founded in 2016 by Ethan Sutin (Founder/CTO).
Squad has raised $10.7M in total across 3 funding rounds.
Squad adds screen sharing to video chats so you can use any app with friends
Squad was founded in 2016 by Ethan Sutin (Founder/CTO).
Squad has raised $10.7M in total across 3 funding rounds.
Squad's investors include Michael Dearing, Charles Hudson, Hayley Barna, Founder Collective, Greylock, Owl Ventures, Yes VC, Daniel Rosensweig, Wendell Brooks, Gina Bianchini, Sebastian Gil, Alpha Bridge Ventures.
Key people at Squad.
Squad has raised $10.7M across 3 funding rounds. Most recently, it raised $3.5M Seed in December 2019.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Dec 6, 2019 | $3.5M Seed | Michael Dearing | Charles Hudson | Announced |
| Aug 1, 2019 | $5M Seed | Hayley Barna | Founder Collective, Greylock, OWL Ventures, YES VC, Daniel Rosensweig, Wendell Brooks, Gina Bianchini, Sebastian GIL, Alpha Bridge Ventures, Betaworks, DAY ONE Ventures, January Ventures, Y Combinator, Dream Machine | Announced |
| Jan 17, 2019 | $2.2M Venture Round | — | Basis SET Ventures, BBG Ventures, Betaworks, Alexia Bonatsos, Y Combinator | Announced |
Squad is a social video chat app designed to enable live shared experiences among friends by combining video calls with real-time screen sharing. It allows up to nine users to video chat simultaneously while sharing their phone screens, enabling activities such as watching YouTube or TikTok videos together, browsing websites, scrolling social media feeds, or playing games collaboratively. The app supports both voice and text communication during these sessions and includes fun features like photo filters. Squad primarily serves a younger demographic, especially teens, who use it to socialize in a more relaxed, less performative way than traditional video calls[1][3][8].
Squad was founded to address the evolving ways younger users engage in video communication, emphasizing screen sharing as a social catalyst rather than just face-to-face video. The founders recognized that people under 24 use video chat differently, often preferring to share content on their screens rather than constantly showing their faces. This insight led to Squad’s development as a platform where users can hang out virtually by sharing what’s on their phones, such as memes, messages, or streaming content. Early traction was notable, with rapid user growth and increased engagement during the COVID-19 pandemic lockdowns, when usage reportedly surged by 1100%[3][4].
Squad rides the trend of social video communication evolving beyond simple face-to-face calls to more interactive, content-driven experiences. The timing aligns with increased demand for virtual socialization tools, especially among younger users who seek more engaging and less formal ways to connect online. The app’s screen-sharing innovation taps into the growing popularity of co-viewing and co-browsing experiences, which are becoming central to social media and entertainment consumption. Squad’s acquisition by Twitter suggests its technology and approach could influence broader social media platforms by integrating live, multi-participant video chat with contextual content sharing, potentially reshaping how users discuss and engage with digital content in real time[3][4].
Going forward, Squad’s core technology of live screen sharing combined with video chat positions it well to expand into broader live broadcasting and social streaming markets. Integration with larger platforms like Twitter could amplify its reach and influence, enabling new forms of interactive content discussion and community building. Trends such as increased demand for shared digital experiences, live social commerce, and influencer-driven content consumption will likely shape Squad’s evolution. Its ability to maintain a balance between casual social interaction and content sharing will be key to sustaining growth and relevance in a competitive social app landscape[3][4][6].