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§ Private Profile · San Francisco, CA, USA
Voice AI games on smart speakers, TVs, and mobile
Volley has raised $72.5M across 5 funding rounds.
Key people at Volley.
Volley was founded in 2016 by Max Child (Founder/CEO) and James Wilsterman (Co-Founder).
Volley has raised $72.5M in total across 5 funding rounds.
Volley builds the best voice AI games and entertainment experiences for Amazon Alexa, smartphones, and TVs.
Popular Volley voice games include “Song Quiz”, “Jeopardy!”, and “The Price Is Right”.
Our voice apps are used by millions of people every month. We believe voice control will become the main way people access entertainment in their bedrooms, kitchens, living rooms, and cars, and our goal is to become the "Netflix of Voice" for this emerging category of devices.
Volley was founded by Max Child and James Wilsterman in 2016. We're a hybrid remote/in-person company, headquartered in San Francisco.
Volley has raised $72.5M across 5 funding rounds. Most recently, it raised $55.0M Series C in July 2024.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Jul 1, 2024 | $55M Series C | — | Alumni Ventures, Amino Capital, BITKRAFT Ventures, Lightspeed Venture Partners, M12, NFX, Rainfall Ventures, Reach Capital, Triatomic Capital, Tsvc Capital, Eric Bielke, SUE XU | Announced |
| May 1, 2018 | $14M Series A | — | Lightspeed Venture Partners, Long Journey Ventures | Announced |
| Mar 1, 2018 | $1M Seed | — | Andreessen Horowitz, AngelPad, BITKRAFT Ventures, Canaan Partners, FJ Labs, Flex Capital, Geek Ventures, Lobby Capital, NFX, Origin Ventures, Partech Ventures, Rainfall Ventures, Tekton Ventures, ULU Ventures, WGI Group, Anthony Soohoo, David Fraga, Jared Kopf, Jerrod Engelberg, Kamiar Kordari | Announced |
| Mar 1, 2016 | $2M Seed | — | Reach Capital, Chan Zuckerberg Initiative, TAL Education Group | Announced |
| Jun 18, 2015 | $500K Seed | Version ONE Ventures | — | Announced |
Volley was founded in 2016 by Max Child (Founder/CEO) and James Wilsterman (Co-Founder).
Volley has raised $72.5M in total across 5 funding rounds.
Volley's investors include Alumni Ventures, Amino Capital, BITKRAFT Ventures, Lightspeed Venture Partners, M12, NFX, Rainfall Ventures, Reach Capital, Triatomic Capital, TSVC Capital, Eric Bielke, Sue Xu.
Key people at Volley.
Volley is a San Francisco-based entertainment technology company that develops voice AI games and interactive experiences for smart speakers, smart TVs, and mobile devices. Its product portfolio includes popular voice-controlled games such as *Jeopardy!*, *Song Quiz*, and *The Price Is Right*, accessible on platforms like Amazon Alexa, Google Assistant, Roku, and Fire TV. Volley’s mission is to become the "Netflix of Voice," aiming to lead the emerging category of voice-first entertainment by leveraging AI, natural language processing (NLP), and speech recognition to deliver seamless, hands-free gameplay experiences in everyday environments like living rooms, kitchens, and cars. Millions of users engage with Volley’s voice apps monthly, reflecting the growing adoption of screenless, voice-controlled entertainment[1][2][4].
Founded in 2016 by Max Child (CEO) and James Wilsterman (CTO), Volley emerged from the founders’ vision to harness AI and voice technology to transform how people interact with entertainment. Both founders brought technical expertise and a passion for voice interfaces, identifying a gap in engaging, voice-first gaming experiences on smart devices. Early traction came from launching recognizable game formats adapted for voice platforms, which helped Volley quickly build a user base and attract licensing deals with major brands like Sony Pictures Television for iconic game shows. The company has grown from a small startup to a hybrid remote/in-person team of around 80-170 employees, recently raising $55 million in Series C funding to accelerate growth and expand its game offerings[1][2][3][5].
Volley rides the wave of voice technology adoption and AI-driven entertainment, capitalizing on the increasing prevalence of smart speakers, connected TVs, and voice assistants in homes. The timing is favorable due to consumer demand for hands-free, screenless entertainment options that integrate naturally into daily life. Market forces such as the growth of smart home ecosystems, advances in speech recognition, and the rise of conversational AI create a fertile environment for Volley’s voice-first gaming model. By licensing well-known game brands and delivering high-quality voice experiences, Volley influences the broader ecosystem by setting standards for interactive voice entertainment and expanding the use cases for voice AI beyond utility into leisure and gaming[1][4][5].
Looking ahead, Volley is poised to deepen its leadership in voice AI gaming by expanding its content library, enhancing AI capabilities, and broadening platform integrations. Trends such as improved AI conversational agents, increased smart device penetration, and consumer preference for immersive, hands-free experiences will shape its trajectory. Volley’s vision to become the "Netflix of Voice" suggests ambitions to build a comprehensive entertainment ecosystem powered by voice, potentially influencing how media is consumed across multiple environments. Continued investment and strategic licensing will likely fuel its growth and ecosystem impact, making Volley a key player in the evolving intersection of AI, voice technology, and interactive entertainment[1][3][5].