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§ Private Profile · Reston, VA, USA
Design and collaborate in multiple dimensions.
Easily create and publish 3D for multiple platforms. Build and iterate fast with production-ready results.
Spline has raised $25.0M across 2 funding rounds.
Spline has raised $25.0M in total across 2 funding rounds.
Spline has raised $25.0M across 2 funding rounds. Most recently, it raised $10.0M Series A in August 2024.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Aug 1, 2024 | $10M Series A | Third Point Ventures, Commonwealth Financial Network | Bain Capital Ventures, Canaan Partners, Chapter ONE Ventures, Distributed Ventures, First Round Capital, Gradient Ventures, Greylock, Hanabi Capital, Khosla Ventures, LUX Capital, Nxtp Ventures, Redpoint Ventures, Sinai Ventures, Marco Demeireles, Vine Ventures LP, Alex SOK, Amjad Masad, Andrew Mckinzie, Guillermo Rauch, Jeff Morris, Keith Masback, Marc Benioff, Paul Edgerley, ROB Meyerson, Sahin Boydas, SAM Altman, Umang DUA | Announced |
| Jul 1, 2023 | $15M Seed | Gradient Ventures | ALT Capital, Angelic Ventures, BAM Ventures, Footwork, Gradient Ventures, Greycroft, Greylock, Hanabi Capital, Redpoint Ventures, Uncork Capital, Amjad Masad, Guillermo Rauch | Announced |
Spline has raised $25.0M in total across 2 funding rounds.
Spline's investors include Third Point Ventures, Commonwealth Financial Network, Bain Capital Ventures, Canaan Partners, Chapter One Ventures, Distributed Ventures, First Round Capital, Gradient Ventures, Greylock, Hanabi Capital, Khosla Ventures, Lux Capital.
Spline is a web-based, no-code 3D design platform that enables users to create, collaborate on, and ship interactive, production-ready 3D and 2D experiences in real time. It serves a broad creative audience, including product designers, game developers, and content creators, by simplifying complex 3D workflows with intuitive tools, AI-assisted asset generation, and real-time collaboration features. The platform addresses the challenge of making 3D design accessible and efficient, allowing rapid iteration without sacrificing quality. Spline has attracted over one million creators globally and is recognized for its hybrid approach combining photographic precision with text-based modifications, making it a versatile tool for web, mobile, and app experiences[1][2][3][5].
Founded in 2020 by Alejandro Leon, a lifelong 3D designer passionate about making 3D design simpler and more accessible, Spline emerged from the desire to democratize 3D content creation. Leon’s background in coding and 3D design fueled the vision to build a web-based platform that removes traditional barriers in 3D modeling and animation. Early traction included acceptance into Y Combinator’s 2021 batch and rapid user growth, with the community doubling in size over 12 months and designing over 7 million scenes. The company has since raised significant funding rounds, including a $10 million Series A led by Third Point Ventures, signaling strong investor confidence in its mission and technology[2][3].
Spline rides the growing trend of 3D content becoming a default digital medium alongside images, audio, and video. The timing is critical as advances in web technologies, AI, and real-time collaboration converge to lower the barriers for 3D design adoption. Market forces such as the rise of immersive web experiences, gaming, augmented reality, and interactive product visualization favor platforms like Spline that simplify 3D creation and distribution. By enabling designers and developers to produce interactive 3D content without complex software, Spline influences the democratization of spatial computing and the future of digital communication[2][3].
Looking ahead, Spline is poised to deepen its AI capabilities, leveraging generative models to further simplify and accelerate 3D content creation. Expansion of its user base and enterprise adoption will likely continue as demand for interactive, immersive experiences grows across industries. The company’s focus on real-time collaboration and cross-platform deployment positions it well to shape how 3D design integrates into everyday digital products. As 3D becomes a standard content format, Spline’s influence will likely expand from creative communities to mainstream digital experience design, reinforcing its role at the intersection of creativity, AI, and spatial computing[2][3].